I got into programming because I wanted
to make games as a kid
It was around the time games started looking better and being more complicated than
I started thinking I'd never be able to make a game. Sure, I could do Tetris or
Minesweeper, but how in the world could I ever match the game play and graphics of a
Let's not even get started with
and Call of Duty
It seems you need an army of programmers to make even a decent game now.
But then people started releasing game-development frameworks that could help you get past the
technical hurdles. However, by the time I thought about something like that
(or had the capacity to think it) I had almost
long forgotten about my dream to make games.
And even if you're using a framework, what do you do about the monetary hurdles?
A computer to program on is one thing,
but where would you find the cash for a good 3D modeling studio? What if you wanted to
deploy to a console? That license is in the tens of thousands of dollars (or so I've heard).
But as some of you have known for a while, and I only found out as recently as August, Microsoft
is helping to solve those problems. They've released the XNA framework, which lets you deploy to
XBOX 360 or PC (Developer Center
, XNA Team Blog
I'm only three weeks in and I've got quite a decent start for a game. It's
cartoon-like, so it doesn't require the type of art you'd find in Gears of War
(though I could
still use the help of a 3d modeler
if you're offering). It works mostly how I want it to, and I need
only a few tweeks. Most importantly, I've got a nice framework written
that allows me to add levels and new game objects with relative ease (not WYSIWYG just yet, but that
might happen at some point in the distant future).
So that only leaves the soundtrack.
Unless you don't plan to distribute your game, licensing songs may still be an prohibitive issue
(barring that you're good at making your own on the computer,
and have a good sound-editor to do it). For that, I'm trying to get the band back together over the winter
to record an impromptu soundtrack. Getting back in the studio with those guys
would be reward enough, but I'll have a game to go with it. Thanks XNA!
As always, thoughts are appreciated. I'd especially
like to hear from you if you know or are a member of
any community where free(ish) 3D models and textures are available.
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